![]() If you're looking for good roguelites similar to Dead Cells, I thought Blazblue entropy effect did a better job of the "just one more run" feeling. ![]() New Location: Ewer Fortress A new location in the Hyperworld, the Ewer Fortress is a maze of stone and circuitry, filled with abstract geometry and. iworm contig clustering set to min len 100 during phase 1. HELLO, HITCHHIKER Major Update 2: The Overworld, is now live This update brings a lot of community requested features and changes, a new location, two new enemies, a new boss fight, brand new mid-run upgrades and more. ![]() inchworm set to use min kmer entropy 1.0 during phase 1. improved performance on complex data sets: -chrysalis pct kmers read to cluster assignment in phase 1 to 10 and phase 2 to 50. It doesn't compare to the addictive nature of dead cells/hades, but combat is fluid and runs don't take long so it's a good game to kill an hour or 2 between doing something else. major: -bamsfiter upgrade & bugfix for genome-guided assembly. Dying never felt like it was cheap, but that it was a matter of getting better so that's a great thing. On the positive side, the combat feels good and movements feel smooth. A sword might drop but I never got the feeling of YES a sword dropped, but rather, oh a sword. Runs don't take long so it's not a timing problem, but maybe it's because runs don't feel that varied? Maybe more things unlock later to make things more varied, but as it stands (about an hour in), runs feel too similar and the power ups seem to lack noticeable impact. With Dead Cells, I always ended a run with that "I gotta do one more run" feeling, but with this game, I don't really get that feeling. Bit hard to put my finger on it because this game is good, but something just feels like its missing. ![]()
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